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Old Jul 02, 2009, 02:03 AM // 02:03   #1
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Default Battle Rage

Now just let me clarify right now it is not a QQ thread, for future references

I wanted to address Battle Rage, and how it could be more useful. I am completely aware it has already gotten buffed, from losing adren when it ends, to ends when using a non-adren skill. But, that's not what I'm trying to change. The fact it grants 33% speed boost, just sucks. I know it could easily be used to go from enemy to enemy, but most builds already use a speed boost (i.e. Enraging Charge) to get a kickoff adren and speed boost. I know it may be better than waiting than waiting for EC (Enraging Charge) to recharge for your speed boost. But, I believe it should be changed to 33% IAS. Now I realize it would be over-powered, it's a FGJ, and Enraging Charge in one skills, at 4 ADREN! wich can be spammed. And if you think about it, you don't really need 33% Speed Boost, but IAS is more valuable. So here is my purposition (spelling, sorry). Note: I have givin it another drawback

6 Adren 1 sec casting time 20 recharge
for 5....35 seconds, you gain double adrenaline, move 25% faster, and attack 33% faster. You lose 20...5 energy if you use non-adrenaline skill. When this skill ends, you become blind for 10....3 seconds. (Attribute: Strength)

Now, some may say "That's too much" or "it's fine as-is". Let me ask you...do you SERIOUSLY use it a lot? No. And the fact is you can keep it up almost indefinatly and it makes it so only wars can use it, (lose a bunch of energy if you use a non-adrenaline skill, wich will kill casters using this easily.). Hopefully this will make it more widespread used.

Thoughts? Ideas?

P.S. I was hoping this comes in after bigger changes (Shadowform, ect.) so please don't post that

Last edited by Helix Dreadlock; Jul 02, 2009 at 02:25 AM // 02:25..
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Old Jul 02, 2009, 02:14 AM // 02:14   #2
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So...when you Lose(Use)? a non adrenal skill you only lose energy, skill doesn't end? It's upkeepable? It's a primal rage+FGJ without the big drawback? You have a crappy end effect that is easily countered?

And yes, I do use it as is a lot. PvE and PvP 33% IMS and FGJ is gud.

This would be the most Imba skill ever.

If you want this effect, Play in PvE, Use Primal Rage and FGJ.

EDIT: meant IMS.

Last edited by IronSheik; Jul 02, 2009 at 03:23 AM // 03:23..
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Old Jul 02, 2009, 02:23 AM // 02:23   #3
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You cant, it stacks :P

And yes, USE, I was typing during jq :P
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Old Jul 02, 2009, 03:12 AM // 03:12   #4
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B.Rage is Rush + FGJ (but Constantly!) Sure, you don't have an RaO effect, but then again that plus the current would spell out OP'dness with a capital OP'd! Insane adrenaline gain and IAS without drawbacks is broken.

/notsigned
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Old Jul 02, 2009, 03:45 AM // 03:45   #5
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Increased adrenaline is powerful, which is why FGJ has such a long recharge. Adding it to a skill that increases your attack speed is too powerful. Combining that into 1 skill (even if it is elite) is was over powered without a serious drawback (double damage, etc.).

And yes, I use Battle Rage in PvE quite a bit and love it. Even without an IAS I am able to spam my attack skills faster as I am gaining the adrenaline faster. And in HM, monsters kite a LOT and have an inherent IMS, so not having one means you won't catch them. I miss an IAS at times, but I love charging my adrenaline skills super fast.

If you want to change a skill, change one that sucks.
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Old Jul 02, 2009, 03:52 AM // 03:52   #6
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This is as funny as the barrage post you made.

Use Never Rampage alone with BR if you want an IAS, it's actually quite fun.

Granted it's for Lols, It's not bad in theory

http://pvx.wikia.com/wiki/Build:W/R_NRA_Rage_War

EDIT: Build

Last edited by IronSheik; Jul 02, 2009 at 03:57 AM // 03:57..
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Old Jul 02, 2009, 04:44 AM // 04:44   #7
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So it's basically a more powerful primal rage with no double damage, and makes you lose energy. No thanks.
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Old Jul 02, 2009, 04:45 AM // 04:45   #8
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In its current form battlerage isn't terrible as a cancel for rush because while attacking in your IMS you gain double adrenaline, meaning slightly higher spike frequency. I've tried it briefly, but eviscerate or whirling axe are stronger.

Never rampage alone looks sorta cool.
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Old Jul 02, 2009, 05:12 AM // 05:12   #9
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This could probably stand to lose the end condition, at present all that does is cost you the 1 adren to re-activate it instantly after a bulls. It's not a bad skill and is seeing some play, but this small tweak could bring it more in line with other "axe" elites. In short half-decent skill does not need an overhaul when a minor adjustment will do.
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